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  1. Admiral_Mudkip

    Allow crops to be made into rations for voyages

    At the moment crops only server the purpose of being mindless profit making machines, which doesn't make for the best gameplay loop in the world and doesn't seem like it will stay engaging for too long unless it serves some other purpose. I think that allowing crops to be crafted/made into...
  2. Admiral_Mudkip

    Suggestions based off Demo Gameplay (June 2022)

    I think bush seeds are purchasable, it's one of the variants of trees.
  3. Admiral_Mudkip

    Game: Be As Unhelpful As Possible

    Well obviously you’d want to start off by collecting all the stone for it. Stick them together with some super glue, put it in the water, and raise your shirt to set off. Easy enough. But, how exactly do I go about killing skeletons?
  4. Admiral_Mudkip

    Open World

    Add a way to convert food you've farmed (trough a crafting recipe?) to rations which automatically refill your hunger while out at sea without needing to dock at an outpost.
  5. Admiral_Mudkip

    Add an option to view a player's guild in their context menu

    At the moment you can only view a player's info in their context menu, but it would be nice to be able to check their guild's info as well.
  6. Admiral_Mudkip

    Guild Leaderboard/Rankings

    It would be quite nice to have both internal guild rankings between players and a worldwide leaderboard for the top guilds. Could measure metrics like total damage dealt, voyages completed, PvP matches won, highest trader/farming/combat/etc level, money generated. Creates a nice incentive to...
  7. Admiral_Mudkip

    Allow us to switch between chat channels with Tab

    Click the button is quite annoying at the moment, would be nice to switch between them with tab.
  8. Admiral_Mudkip

    Add a tab to show the price and demand of crops, without having to go to the store

    Yeah, perhaps some item that you can purchase from each individual shop to show you their respective prices?
  9. Admiral_Mudkip

    Just realised this was from last year.. oops

    Just realised this was from last year.. oops
  10. Admiral_Mudkip

    Did you.. write this on your own profile?

    Did you.. write this on your own profile?
  11. Admiral_Mudkip

    Sea Combat

    An indicator on the height of cannonballs would be nice, as sometimes I find them completely flying over my target.
  12. Admiral_Mudkip

    Land Combat

    The difference between the red circle at the player's feet and the "Energy" bar below the player's health isn't too obvious. Also some way of showing that your attack has went through and started, as at the moment it feels a bit mushy and as though you're spamming buttons until your attack...
  13. Admiral_Mudkip

    Crops should grow before being watered, not after

    After waiting a period of time, seemingly for the crops to grow, it would make sense that at the end of that period that there would be an indicator of actual growth, not whenever the player decides to water it and it suddenly grows.
  14. Admiral_Mudkip

    Add a tab to show the price and demand of crops, without having to go to the store

    At the moment you have to run to the store and check crop prices/demand there regularly, which can be a big inconvenience especially when multiple people are selling crops and the demand of each is going up and down rapidly. Would be a really nice QoL feature to have. Maybe a graph to track...
  15. Admiral_Mudkip

    Crops should grow before being watered, not after

    At the moment, crops only grow after you water them. In my opinion it would look better if they grew once completing the timer and needing to be watered again. Watering it and it growing immediately feels a bit weird. Instant growth
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